The biggest improvement is the new and improved sky shader complete with sun, moon, clouds, and stars. These are all procedurally drawn in the pixel shader. This allows for various visual characteristics to change depending on what's going on in the sky. The sun moves across the sky and changes color based on the diffuse sky color. I've included a sequence of screenshots, showing the effect throughout the sunset.
The clouds are just two octaves of perlin noise with a very subtle animation to give them some life. I've also added stars, which are procedurally generated by filtering/gating a perlin noise texture. The stars and clouds also happen to do an excellent job of disguising the ugly color banding that occurs at night.