I spent some time playing around with normal maps and stumbled upon a much better looking ripple effect. By scaling up the the x and z coordinates of the normal map, the waves are much more pronounced. Here's a screenshot of the water at dusk.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg3Gr_fW43t1mVRIG1y_DMaDvLY2qG76w8HgoVyxUOghrTggkpQRupAAkyMgKocUWMV4gjupWzpTEAr0gSCBaqXkv1eQ9TJa3YJw87TB4ubN8aw3bRA0c_M6Hh9c83Onwq4OVYCbaJ8QnZG/s400/2010-06-20+waves2.jpg)
This is where I discuss ideas I'm working on in various programming projects. There are many interesting challenges that come up that lead to interesting solutions in game design.
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